This is based on reference photos that I gained from a variety of different rifles. I merged the ideas together to create this model. I completed the entire design from scratch and in my own time. This was very challenging as it was my first real 3D piece.
Within this project I came across a few challenges, for example on the scope segment on the model I couldn't quite get the right aesthetic in comparison to the reference but eventually it came out slightly differently from my original ideas but still looks realistic in terms of a rifle. The more that I worked on the model the better my development skills got and so as I progressed things started to look better. The only thing that I would improve upon would be the textures, I think if I had chosen some better textures then aesthetically it would have been better.
Thursday, 13 February 2014
Rifle - In Development
In Development
To see the finished version with textures click here.
These are two views of the gun before it is rendered. These are to show the shape and the details on the weapon. For example it exposes the detail on the barrel and bolt.
This is a rendered version of the gun before texturing. This is to show off the shading, lighting and the details within the model.
Drawings and Concepts
Drawings
These are the drawings that I created from references and some from my imagination. These are what I used when creating the models. All of these sketches are in A3.
These are my concepts for when brainstorming the idea for my gun, in the end I chose the bottom idea as my reference for my model and designed it from these drawings. Some of the shading did not scan through and so some of the detail was lost.

These are some blueprints that I replicated from references and used them in order to create my car. This shows all the different views that I was going to need to make the model. The act of drawing these views helped me understand the 3D shape of the car.
This is my final piece of concept art that I created for the Camero, this was drawn from a reference photo and this is the angle that I wanted to render one of my images from. This image didn't scan very well and so lost a lot of the shading within it. overall I think it went very well.
This is one of my landscape pieces. I did this so that I could get some variation within my sketches. This was mostly drawn from my own ideas. I like this piece because of the shading and the way it draws your eye towards and up the stairs.
These two images were concepts for characters that I designed, I sketched these in Photoshop. Both the zombie and the soldier were created from my own imagination.
Tuesday, 11 February 2014
Flash Game concepts
Game concepts
These are a few pieces of concept art for my characters and an in-game screenshot for a game that I am developing in college using flash.
The idea of the characters themselves was relatively easy but developing them to get the retro arcade look was part of the challenge that I faced when designing and making them.
I developed them in Photoshop and so I was able to scale down and change the resolutions of the characters that I designed, followed by rescaling them up to get the correct aesthetic for them.
After creating a scene for the game I was able to create a concept for what I want to make the game play look like. I was able to do this by adding the pre-made characters into the scene that I had created for the level. All of this was done in Photoshop.
2012 Camaro ZL1 - In development
In Development
To see the final rendered result click here.
These are 3 pictures of the model before the windows were fitted and the texturing and rendering had not yet been done. The fact that the windows are not fitted and textured exposes the lack of inside components and details of the car for seats and interior.
These two pictures are of a rendered version of the car before texturing. This shows off the shading and the lighting.
Camera's eye view to show the final model and stage before doing the final render. This shows the lighting within the stage.
Thursday, 6 February 2014
2012 Camaro ZL1
This is based on blueprints from CGMasters 'car modeling and texturing' by Christopher Plush. All the modeling, texturing and rendering is my own work that I did in my own time on my own computer.
Throughout this project I came across a few difficulties but I am very happy with the outcome. I struggled through the more detailed parts such as the wheels and the lights but it was great practice and it allowed my modelling skills to greatly improve. During the modeling of the Camero, I aspired to base it off reference photos, the final outcome replicated these photos very well to make it look as realistic as possible.
Click here for screenshots before these final renders.

Subscribe to:
Comments (Atom)




















