Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Thursday, 13 February 2014

Rifle

This is based on reference photos that I gained from a variety of different rifles. I merged the ideas together to create this model. I completed the entire design from scratch and in my own time. This was very challenging as it was my first real 3D piece.

Within this project I came across a few challenges, for example on the scope segment on the model I couldn't quite get the right aesthetic in comparison to the reference but eventually it came out slightly differently from my original ideas but still looks realistic in terms of a rifle. The more that I worked on the model the better my development skills got and so as I progressed things started to look better. The only thing that I would improve upon would be the textures, I think if I had chosen some better textures then aesthetically it would have been better.



Rifle - In Development

In Development

To see the finished version with textures click here.



These are two views of the gun before it is rendered. These are to show the shape and the details on the weapon. For example it exposes the detail on the barrel and bolt.



This is a rendered version of the gun before texturing. This is to show off the shading, lighting and the details within the model.

Tuesday, 11 February 2014

2012 Camaro ZL1 - In development


In Development

To see the final rendered result click here





These are 3 pictures of the model before the windows were fitted and the texturing and rendering had not yet been done. The fact that the windows are not fitted and textured exposes the lack of inside components and details of the car for seats and interior. 



These two pictures are of a rendered version of the car before texturing. This shows off the shading and the lighting.


Camera's eye view to show the final model and stage before doing the final render. This shows the lighting within the stage.

Thursday, 6 February 2014

2012 Camaro ZL1

This is based on blueprints from CGMasters 'car modeling and texturing' by Christopher Plush. All the modeling, texturing and rendering is my own work that I did in my own time on my own computer. 

Throughout this project I came across a few difficulties but I am very happy with the outcome. I struggled through the more detailed parts such as the wheels and the lights but it was great practice and it allowed my modelling skills to greatly improve. During the modeling of the Camero, I aspired to base it off reference photos, the final outcome replicated these photos very well to make it look as realistic as possible. 

Click here for screenshots before these final renders.